X Rebirth launches in one week on November 15th. In light of this, the following is a brief synopsis and link to some of the many informative media segments recently done ahead of launch.
1. PCGamesN - Interview Egosoft on how X Rebirth is rebooting the space genre 11/13/13
In a wide ranging interview with PCGamesN, Bernd gives some insight on the many design decisions that Egosoft made while developing X Rebirth. One segment sure to be of interest is the question of being able to pilot just one ship. As Bernd notes "The reason why there is only one player ship is because it allows us to have epic presentation, the ship is much more detailed than anything we’ve ever done in the past – you can move around inside the ship, you have NPCs that you can hire and that work inside that ship, it has a cockpit with all the real instruments in it... yeah. Maybe we will have more ships in later games, but at the moment there is only one.'' With that said, one wonders if it will be Egosoft or the modding community who will first provide an update to fly other ships.
2. Element Zero - Interview with Bernd Lehahn 10/24/13.
Since the 1999 release of X: Beyond the Frontier, Egosoft has garnered a devoted fan base. A number of the writers at Element Zero can be included in this group, and can be considered something of experts in the series, with hundreds of hours logged into the various X Games. In an interview with Bernd Lehahn, they pose a number of insightful questions that hardcore fans will likely find illuminating.
3. Videogamer.com - Gamescom Demo Youtube Video and Interview with Bernd Lehahn 10/28/13
Chris Bratt from Videogamer.com was among the few sites that received access to the Gamescom Demo. Chris, realizing that the short 10 minute demo was predominately showcasing fighting requested an interview with Bernd to talk about the broader goals of X Rebirth. The Youtube segment is another great source of information on X Rebirth that showcases video from the Demo, and B-roll gameplay that provides a diverse look of the X Universe in X Rebirth.
4. IncGamers.com - X Rebirth Q&A with Egosft Director Bernd Lehahn 11/7/2013
Peter Parrish from IncGamers.com is one of the many PC gamers intriguid with X Rebirth. For Sci-Fi fans, the current level of development in the space simulation genre is impressive to say the least. In a recent interview with Bernd, the two discuss a number of gameplay features for X Rebirth, as well as Bernd's thoughts on the space sim "Rennaissance" as gamers eye the development of Star Citizen, Elite:Dangerous, as well as the ongoing success of Eve Online.
The segment includes some great images, including some early concept art.
5. EscapistMagazine.com - X Rebirth "Reboot" Sheds Limitations of Legacy 10/29/13
Andy Chalk from the Escapist Magazine talks to Bernd about the motivations for X Rebirth, and how it is indeed a "reboot" of the X series. The two discuss the problems developers at Egosoft had working within the games original design, and why this prompted the development of X Rebirth. Among the more interesting factoids is Egosoft's development of a game engine that could handle the complex 3D pathing they envisioned for the game. The two also discuss the very exciting possibility of X Rebirth heading to the next gen consoles.
6. Holdtheline.com - Interview with Egosoft(X: Rebirth) 11/1/13
Gilleous from Hold the Line did a follow up interview (Link to First Interview 7/13/13) with Bernd that, among other things, asks what gamers new to the X series frachise can expect, and what changes veterans will see. One of the most important changes for X Rebirth stressed in this conversation is the streamlined UI. X Rebirth can be played using a gamepad alone, and a variety of complex gameplay elements will be managed through the player's hired NPCs. Bernd also provides some additional insight into X Rebirth's game engine (Egosoft actually looked at a number of off-the-shelf engines before deciding none of these were suitable).
More to Come
There are a few more articles in the works, and we will add these as they come out. We hope you found this article useful, and welcome any comments and feedback.
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