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The Retail Version Features a Limited Edition that Includes the Space Engineers Game Together With a Bunch of Extra Content

Prague, Czech Republic (October 31, 2014) – Independent developer Keen Software House announced that their pc-hit space-based sandbox game, Space Engineers, has been released to retail stores this week. The first batch of the retail version will be available in North America through Walmart and Amazon, in South Africa, Australia (exclusively through EB), New Zealand and throughout designated countries in Europe*. The retail version features a Limited Edition that includes Space Engineers, two bonus games from Keen Software House - Miner Wars 2081 and Miner Wars Arena, the official game soundtrack, exclusive art cards, a sticker and heaps of bonus digital content.

“Space Engineers has been growing constantly during its first year and by releasing this special boxed edition we are aiming to introduce the game to a broader audience and give them the chance to try our game” commented Marek Rosa, CEO and Founder of Keen Software House. “Another big reason that makes this release very important is that Space Engineers is one of the very first Early Access games that has made it into retail stores and we believe that starting with our game, players will change their perception about Early Access titles and take them more seriously. In this sense we are somewhat like pioneers that are trying to change the gaming industry!”

Space Engineers is entering its second year in Early Access development and recently celebrated an important milestone of one million copies sold. The game is supported by an enthusiastic community of players who are actively participating in the development by providing feedback and suggestions, and helping to further improve and expand the game.

Important Note - Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

For the latest news, follow Space Engineers on Facebook www.facebook.com/SpaceEngineers or on Twitter 
www.twitter.com/SpaceEngineersG

*UK, Ireland, Norway, Sweden, Denmark, Finland, Belgium, Luxemburg, Netherlands, Italy, France, Germany, Austria and Switzerland

###

Marek Rosa’s development blog: http://blog.marekrosa.org
Press contact:  This email address is being protected from spambots. You need JavaScript enabled to view it.
Website: http://www.SpaceEngineersGame.com
Facebook:  https://www.facebook.com/SpaceEngineers
Twitter: http://twitter.com/SpaceEngineersG
Youtube: http://www.youtube.com/user/SpaceEngineersGame
Forums: http://forums.keenswh.com
Additional contacts:  http://www.keenswh.com/press.html
Developed by: http://www.keenswh.com

About Space Engineers
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build and pilot space ships and space stations of various sizes and utilization (civil and military), and perform asteroid mining to create the outer space world of their dreams. Featuring both single- and multi-player modes, as well as both Creative and Survival modes, there is nearly no end to what can be built, what can be played, and what can be explored. More information at  www.SpaceEngineersGame.com

About Keen Software House
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0. More information at www.keenswh.com

About Tri Synergy (NA distributor)
Founded in 1996, Tri Synergy is a video game and computer software publishing company that offers software developers a turnkey publishing solution that is an alternative to the traditional model of affiliate labels and licensing programs. For more information on Tri Synergy and their products visit www.trisynergy.com.

About Merge Games (EU, AU distributor)
Merge Games is an independent publisher based in Manchester, UK. We specialise in publishing collectable games for retail and worldwide digital distribution for independent developers. For more information visit www.mergegames.com.

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Posted by on in News

 

Hello Everyone
 
We have moved our servers again since a fair amount of our users were having issues reaching our site or having very long load times.  This started when we had to move our network from Go Daddy.  Once we started receiving reports that users were having issues we reported this to the tech's at the new co-location but they could not fixed the problems.  Because of this we took the step of finding a company that could handle these issues and we are so far very happy with the results.  We have also purchased a very high end server so you should all see a real speed increase.
 
Please let us know if you were having an issue and if its now fixed or if you are still having an issue.
 
 
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X Rebirth 2.0 - Secret Service Missions - Press Release
 
X Rebirth 2.0 Official Launch Trailer
Watch the Video
Sharon MA - May 20th, 2014 

Egosoft is extremely pleased to finally announce the release of X Rebirth 2.0 – Secret Service Missions. After considerable effort and with an eye to all the great feedback we’ve received, X Rebirth 2.0 represents a major update for a wide variety of gameplay mechanics. Together with the new plot chain, which offers all players membership in the Argon Federation secret service, X Rebirth 2.0 brings a host of new features and improvements including:

 

  • New playership modifications allowing for different cockpit configurations for special purposes.
  • Two new configurable radar modes for the event monitor
  • An autopilot for your playership
  • Several new commands for ships in your squad, permitting much finer control over their actions.
  • A massive overhaul of the game’s balancing, as well as the introduction of three difficulty levels, and achievements for the new difficulty level "hard.”
  • Multiple new gamestarts in different areas of the universe specially tailored for traders, builders or fighters
  • A set of beautiful new capital ships which are especially useful for trading in Omicron Lyrae
  • An overhauled visual look and feel resulting from improved shaders and soft shadows
  • Lots of UI and menu improvements
  • Ability to deal remotely with lots of NPCs without the need to land on stations
  • Redesigned highway gameplay
  • Better support for joysticks

 

X Rebirth 2.0 - Secret Service Missions will be released on May 20th 2014 on the Steam digital distribution platform, and is available as a free update to all our customers.

 
X Rebirth 2.0 launch screenshots - Link
Detailed document explaining all new features of X Rebirth 2.0
 Link
 


About EGOSOFTEGOSOFT, founded in 1990, is one of Germany’s leading game developers. Its team of industry veterans and dedicated game enthusiasts entered the international stage with the widely-acclaimed X-Beyond the Frontier space simulation game in 1999. EGOSOFT is now exclusively dedicated to setting new standards in the space game genre and continuing to improve the gameplay experience for fans of the X Universe. For more information on EGOSOFT and its products visit http://www.egosoft.com.

 

About Tri SynergyFounded in 1996, Tri Synergy is a video game and computer software publishing company that offers software developers a turnkey publishing solution that is an alternative to the traditional model of affiliate labels and licensing programs. For more information on Tri Synergy and their products visit http://www.trisynergy.com.

Press Contact:
This email address is being protected from spambots. You need JavaScript enabled to view it.
689 Main Street
Suite #278
Walpole, MA 02081
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Egosoft is pleased to announce the availability of patch 1.25 for X Rebirth, along with a preview of several projects to be released in the near term. This update is comprised of two sections. Section one is a quick overview of the progress of the last couple of patches, and an explanation of their main features. Section two gives a quick outlook on what is currently being worked on, and what can be expected over the next few months.
 
1. Patch 1.24 and 1.25 As always you can find the detailed changelog here.  I have also prepared a short video explaining some of the changes to gamplay. Namely the new target locking and the trade agent, including the change to how smalltalk achievements work.
 
 
Smalltalk used to unlock a random reward if you managed to convince an NPC on a platform that you had something interesting to say about a topic. With 1.25, the smalltalk mini-game still works the same way, but rather than getting a random reward, the NPC will now offer the player a choice. For example, if the NPC is a dealer of some kind, you can ask him to give you a discount, or you can ask him if he knows a qualified NPC for a certain job, and he will tell you where to find the best one in your vicinity. For example, the next time the player needs a good pilot, locating the best pilot on a station will be much easier. 
 
- Another new feature is the ability to hire agents on stations which will make sure that you are always kept up to date on all trade offers from that station. This feature can be combined with the trade computer extension to minimize the need to collect trade offers on stations manually.  There is also a new feature that allows the player to see all trade offers per station from the station's info menu.
 
- The target locking update introduces a secondary method of setting a target object which is very similar to the targeting functionality seen in the X3 games. You can now press Shift F to get a lock on the object closest to your crosshair, or Shift E to get a lock on the nearest enemy by distance. Once this targeting mode is activated, the player can press page up and page down to cycle through more objects of the same category in clockwise/counter-clockwise order (or in the case of enemies: closer/farther-away targets). The other methods of dealing with target locks still work in parallel, but before the event monitor can show environment objects again, the player must first release the last explicit target object - by clicking in empty space, for example. 
 
2. The Near Future Now let me list a few projects we are currently working on, and which will be released in some form over the coming months. Note that this is FAR from a complete list. The following are a few examples of the different areas being worked on, and they are vaguely sorted in the order they may be released:
 
- Support for Steam Workshop integration:  We will soon start releasing a number of tools on Steam to help modders work on X Rebirth. We are also working on full support for the Steam Workshop in order to make it possible for everybody to easily install mods by merely subscribing to them, and by making it easy for mod developers to distribute their work through Steam.
 
- Map on event monitor: This was already mentioned before. The first step will be to enable the map rendering on the event monitor whenever it currently shows no signal. We will then introduce some configuration options so the player can decide whether to view the map zone map on the monitor or the current text information. 
 
- Improved support for joysticks and other input devices: We are working on improving the input mapping menu and the general support for input devices. There have been numerous individual requests in this area, and we are trying to keep this as flexible as possible so X Rebirth can be configured to make best use of all kinds of input devices. 
 
- Improvements to menus: Improving our menu system is a big task, but some features that we've heard requested often could materialize within the next one or two months.  A good example of this is a more powerful text based filtering system for menus akin to the trade menu. After we have added text input menus for renaming your ship, the next step will be to enable this functionality in live menus allowing the player to filter quickly with their keyboard.
 
- 64bit EXE: Right now X Rebirth only runs on 64bit Windows because of the amount of memory required, but it is still a 32bit executable. We are experimenting with a new 64bit executable that could potentially improve several issues.  Rolling out the 64bit EXE will probably happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we will then gradually move away from a 32bit EXE.
 
- Providing interaction functionality with NPCs from space to minimize forced landing: I know many people do not like being forced to land on stations for frequently repeated tasks.  The first step to address this will be to have a list of all NPCs on a station available from the station info menu, and to then make some activities possible remotely.  You will still probably need to be in the vicinity of the station - so that drones can take over the transport of acquired goods for example - but you only have to land to play missions and to pick up or deliver people.
 
- Highway redesign: We've heard a lot of criticism on the way the highways behaves, so we are experimenting with radically different gameplay inside the highways. It's still too early to provide details, but as soon as we have a prototype, we will probably make this available as a beta. How soon this will then be rolled out for public release will then depend on feedback we receive.
 
Again: There are many other things we are working on. We will continue to add features and of course fix bugs. Please stay tuned!
 
- Bernd Lehahn, Managing Director, Egosoft
 
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